NPCC MOD settings
With the default settings, only homeless unplayed sims are used.
DESCRIPTION OF THE SETTINGS
Use only homeless
If enabled, for NPC Job assignments only homeless sims are used
Use only unplayed households
If enabled, for NPC Job assignments only sims from unplayed households are used
Disable “Use only homeless” for normal career
If enabled, for NPC Jobs with active careers (Detective,Doctor,Scientist,Actor) not only homeless sims are used
Use only unplayed households pets
If enabled, for in-game situations only pets from unplayed households are used
Do not generate pet walkers and homeless pets
If enabled, pet walkers and homeless pets will not be generated, it also controls the ghosts of pets generated in the pets cemetery
Do not generate aliens
If enabled, disguised aliens will not be generated, it also controls aliens generation in their world
Do not generate sick pets
If enabled, for vet clinic no sick pets will be generated, existing ones will be used instead
Do not generate tragic clown
If enabled, Tragic Clown will not be generated
Do not generate vampires walk by
If enabled, vampire waklbys will not be generated
Do not generate bears
If enabled, bears will not be generated
Do not generate weirdo
If enabled, Weirdos in San Myshuno will not be generated
Disable shifts
If enabled, disables work shifts for all jobs(bartender, librarian, etc.) in all cities, everyone should work the whole day, thereby reducing number of sims needed for the job
Number of barflies
The setting works for all bars in all cities
Number of museum patrons native
Overall number of sims (native + tourist) in museum is set rigidly, but the ratio of these categories can vary
Number of museum patrons tourist
Overall number of sims (native + tourist) in museum is set rigidly, but the ratio of these categories can vary
Number of jungle marketplace craft vendors
The number of vendors at the jungle market
Number of jungle marketplace native customers
Overall number of sims (native + tourist) at the market is set rigidly, but the ratio of these categories can vary
Number of jungle marketplace tourists
Overall number of sims (native + tourist) at the market is set rigidly, but the ratio of these categories can vary
Number of background actors
The number of background actors
Number of background producers
The number of background producers
Number of Strangerville venue sims
The number of Military sims at the Strangerville Bar and Scientist + Conspiracist sims at the Strangerville Library. For the library setting defines overall sims count but the ration of Scientists/Conspiracists can vary
Number of Strangerville walk by sims
The number of Military + Scientist + Conspiracist + Agents walkby sims. Setting defines overall sims count but the ration of Military/Scientist/Conspiracist/Agent sims can vary
Remove region dependency
If enabled, one NPC for a given job can work in any city. If Disabled, each city will have its own NPC for a given job. In order to use as few NPC as possible, you need to Enable Both settings for the Region and for the Lot
Remove region dependency exceptions
Defines lots for which Region dependency will work
Remove lot dependency
If enabled, one NPC for a given job can work at any lot in one city. If Disabled, each lot in a city will have its own NPC for a given job. In order to use as few NPC as possible, you need to Enable Both settings for the Region and for the Lot
Remove lot dependency exceptions
Defines lots for which Lot dependency will work
(Test option) Disable outfit change
Disables outfit modifications for walkbys and tourists like hats/glasses/socks/tights/bracelets
Sulani Sim Count Modifier
Controls number of walkby/swimming etc. sims on Sulani lots
*Magic Sim Count Modifier
Controls number of Magic apprentice sims at Magic HQ Lot
*Early access on PATREON
When you change the settings, you need to reenter the lot.