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NPCC MOD settings

 

With the default settings, only homeless unplayed sims are used.

 

DESCRIPTION OF THE SETTINGS

Use only homeless

If enabled, for NPC Job assignments only homeless sims are used

 

Use only unplayed households

If enabled, for NPC Job assignments only sims from unplayed households are used

 

Disable “Use only homeless” for normal career

If enabled, for NPC Jobs with active careers (Detective,Doctor,Scientist,Actor) not only homeless sims are used

 

Use only unplayed households pets

If enabled, for in-game situations only pets from unplayed households are used

 

Do not generate pet walkers and homeless pets

If enabled, pet walkers and homeless pets will not be generated, it also controls the ghosts of pets generated in the pets cemetery

Do not generate aliens

If enabled, disguised aliens will not be generated, it also controls aliens generation in their world

 

Do not generate sick pets

If enabled, for vet clinic no sick pets will be generated, existing ones will be used instead

 

Do not generate tragic clown

If enabled, Tragic Clown will not be generated

 

Do not generate vampires walk by

If enabled, vampire waklbys will not be generated

 

Do not generate bears

If enabled, bears will not be generated

 

Do not generate weirdo

If enabled, Weirdos in San Myshuno will not be generated

 

Disable shifts

If enabled, disables work shifts for all jobs(bartender, librarian, etc.) in all cities, everyone should work the whole day, thereby reducing number of sims needed for the job

 

Number of barflies

The setting works for all bars in all cities

 

Number of museum patrons native

Overall number of sims (native + tourist) in museum is set rigidly, but the ratio of these categories can vary

 

Number of museum patrons tourist

Overall number of sims (native + tourist) in museum is set rigidly, but the ratio of these categories can vary

 

Number of jungle marketplace craft vendors

The number of vendors at the jungle market

 

Number of jungle marketplace native customers

Overall number of sims (native + tourist) at the market is set rigidly, but the ratio of these categories can vary

 

Number of jungle marketplace tourists

Overall number of sims (native + tourist) at the market is set rigidly, but the ratio of these categories can vary

 

Number of background actors

The number of background actors

 

Number of background producers

The number of background producers

 

Number of Strangerville venue sims

The number of Military sims at the Strangerville Bar and Scientist + Conspiracist sims at the Strangerville Library. For the library setting defines overall sims count but the ration of Scientists/Conspiracists can vary

 

Number of Strangerville walk by sims

The number of Military + Scientist + Conspiracist + Agents walkby sims. Setting defines overall sims count but the ration of Military/Scientist/Conspiracist/Agent sims can vary

 

Remove region dependency

If enabled, one NPC for a given job can work in any city. If Disabled, each city will have its own NPC for a given job. In order to use as few NPC as possible, you need to Enable Both settings for the Region and for the Lot

 

Remove region dependency exceptions

Defines lots for which Region dependency will work

 

Remove lot dependency

If enabled, one NPC for a given job can work at any lot in one city. If Disabled, each lot in a city will have its own NPC for a given job. In order to use as few NPC as possible, you need to Enable Both settings for the Region and for the Lot

 

Remove lot dependency exceptions

Defines lots for which Lot dependency will work

 

(Test option) Disable outfit change

Disables outfit modifications for walkbys and tourists like hats/glasses/socks/tights/bracelets

 

Sulani Sim Count Modifier

Controls number of walkby/swimming etc. sims on Sulani lots

 

*Magic Sim Count Modifier

Controls number of Magic apprentice sims at Magic HQ Lot

 

*Early access on PATREON

 

When you change the settings, you need to reenter the lot.